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The East African : November 10th 2013
The EastAfrican MAGAZINE NOVEMBER 2-8,2013 VII e Game≥sNights club of Kampala Top PC games 2013 1. Dead Space 3 Publisher: EA Release: February 8 2. Tomb Raider Publisher: Square Enix Release: March 5 3. Strike Suit Zero Publisher: Born Ready Games Release: January 24 4. Fortnite Publisher: Epic Games Release: TBC 2013 5. Starforge Publisher: CodeHatch Release: TBC 2013 6. Remember Me Publisher: Capcom Release: June 3 7. Tom Clancy’s Splinter Cell: Blacklist Publisher: Ubisoft Release: August 20 8. Lost Planet 3 Publisher: Capcom Release: August 27 Source: www.pcgamer.com playing and compares action games to wine — beneficial in small evenly spaced doses and dangerous if used in excess. A study published by the BBC showed that the brain scans of people who play video games for more than nine hours a week reveal a larger ventral striatum. The ventral striatum is the central hub of the brain’s reward and motivation system, the same region usually activated when people anticipate positive environmental effects or experience pleasure such as winning money, good food or sex. The same region has been implicated in drug addiction. Whether or not video games appeal to people with a natural genetic tendency to addiction or whether video games themselves cause addiction is yet to be established. While the primary purpose of gam- ing is to have fun, most of the players were confident that the sport has indirectly taught them practical skills such as organisation, leadership, computer networking, graphic design and system administration simply as a matter of course. They also believe that the growth of the sport is what is needed to create awareness about a little known fact that may prove to be a handicap in the future: The East African region needs its own Internet ecosystem. Cross-border tournaments Since the inception of Gamer- sNights, similar groups have emerged in Kenya and Rwanda. It has proved difficult to compete in these crossborder tournaments because these players are on Internet networks that are not connected via a local Internet eXchange Point. “It’s just a failure of configuration. We are not organised,” said Spectre. “Their signals have to travel all the way from Rwanda to say, London, before they reach us, which makes it all slow and very expensive. They might as well be on the other side of the world, even though they are just next door.” SheWolf says gaming is not some- thing you just outgrow. The GamersNights group envisions an East Africa that is a powerhouse in this kind of sport. “We want this to go big,” said Spectre with marked passion. “We want to invite guys over from South Africa. We want people to appreciate the talent that goes into these games. In other countries, players do this for a living, practising for up to 12 hours a day. We could have the same thing here.” He paints the picture of a sport with benefits ranging from the economic gains of merchandising to a reinvigorated sense of national and regional pride. This has happened in Japan, Europe and the US, he says.
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November 18th 2013